I’m streaming games from my Windows PC (connected to my router via Ethernet) to my MacBook Air on Wi-Fi. Here’s how it went:
Streaming latency: 40-45ms most of the time. It spiked once above 100ms, which was made the game unplayable for a couple seconds. Latency sources in this Spelunky frame are 0.78ms input + 9.45ms game + 33.97ms display for a total of 44.66ms.
The image displayed on my MacBook looks great at nearly 60 frames and >10000kbit/s (9% of the estimated bandwidth between my two computers).
I find the game completely playable but I’m sure Spelunky pros would not tolerate the extra latency.
53.82ms = .60ms input + 8.15ms game + 42.59ms display
I assume L4D2’s “display latency” and bitrate are higher than in Spelunky because the image is changing constantly. What does “game latency” mean then?
Like Spelunky, L4D2 was totally playable while streaming.
53.76ms = 0.56ms input + 25.22ms game + 26.32ms display
Almost exactly the same total streaming latency as L4D2, but the game and display values are very different. Strange.
This extra latency makes for a bad online experience. 45ms ping to server + 55ms streaming latency = 100ms total latency. It’s hard to play well.
Assuming latency isn’t drastically reduced over the course of the beta, nobody is going to play competitive games over in-home streaming, but it’ll be great for laid-back single player games.
The Last of Us is the least we should ask of games by Leigh Alexander
True-ish Grit by Tom Bissell
Love and hate: A series of The Last of Us letters by Leigh Alexander and Quintin Smith
In the Same Boat, but Not Equals by Chris Suellentrop
Game Theory: The Last of Us, Revisited by Alexandria Neonakis, in reply to Chris Suellentrop
Sexism sells? The Last Of Us begs to differ by Jason Killingsworth
Thoughts on The Last of Us by someone at Frictional Games
Psychological anthropology in video games by Kevin Sultan
The Last of Us: The conflict of storytelling in games by Stuart Scott
Let’s Talk About: The ending of The Last of Us by Chris Plante and Danielle Riendeau
The Last Of Us’ Climactic Moments Could Have Been Very Different by Kirk Hamilton
Steve Gaynor’s interview with Neil Druckmann (creative director on The Last of Us)
Grounded: The making of The Last of Us a behind the scenes documentary
This is a problem in every subject but I’m most equipped to catch it when tech pubs write about video games. Two fun examples from this weekend:
The latest action seems to have affected Electronic Arts and Valve. The companies, respectively best known for their “Battlefield” war shooting franchise and “Defense of the Ancients” strategy fighting games
What audience is this written for? “War shooting” accurately (and hilariously) describes Battlefield, but “strategy fighting game” is an incomprehensible mash of two genres with no crossover. Did the author assume Valve made multiple Dota games because they make Dota 2?
[Kinect] revolutionized home gaming — capturing the imagination of diehard players and casual gamers alike
A few Kinect games were fun (Kinect Party), but Kinect did none of the three things in that sentence. There’s a reason Microsoft’s pitching new Kinect as more assistant than controller on Xbox One.
Brendan Keogh explains how the second half of the game justifies Columbia’s racist construction.
Nick Martens, Kevin Nguyen and Elizabeth Simins discuss Daisy Fitzroy’s insane change of heart, the combat design, conclusion, and more.
Courtney Stanton backs Brendan Keogh and floats the idea that Elizabeth dreamt up Fitzroy’s alter ego because she’s racist.
Soha El-Sabaawi laments the missed opportunity continue the storyline where the player freed slaves and fought xenophobes. Separately, she puts her disappointment with the game’s handling of racism and oppression in context of her personal history as a stateless refugee.
Daniel Golding asks whether it’s possible to “merge any kind of intelligent thematic exploration while taking unrestrained pleasure in shooting people in the face”.
John Teti criticizes the game for casting both sides as equally evil and punting on the real issues. Is Ken Levine bound to the BioShock formula like his villains are bound to their ideologies?
Chris Franklin regrets that important topics like racism, economic inequity, and religious fanaticism are displayed but not explored.
Last night during his "first ever livestream" on his Twitch channel Jonathan Blow said he “didn’t believe in VR” even after playing with the Oculus Rift. But a new demo, which he quickly stopped himself form explaining in any detail, “blew me away”.
I haven’t used Oculus yet, but if whatever he saw is better than the much-praised rift, I’m super excited to see it.